http://www.linux.com/news/software/applications/853646-continuous-delivery-getting-started
When
you look at the release schedules from big software companies (Apple,
Microsoft, Oracle, and so on), you typically find releases about once a
year, or every two years, or sometimes even every three years. In the
past, although users weren't necessarily patient, they put up with this
release schedule. Even smaller companies used this kind of scheduling.
In this scenario, the only time a release came out sooner was to fix
bugs. No new features would be included. Of course, software wasn't
delivered online back then. Instead, products were shipped on disk or
CD.
Now compare that to today's apps in the Google and Apple
stores. Because of online delivery, if there's a show-stopping bug, the
developer can quickly update the app, and customers will receive the app
within days or hours of the new release. On the other hand, because of
this, customers start to expect rapid releases. If a year passes and an
app doesn't receive an update, users tend to assume the app has been
abandoned. If they paid for the app, they get angry; and, whether they
paid or not, they'll likely move on to a competing app.
But, there's another difference. Look at the sheer size of
something like Microsoft Word. Regardless of whether all the features in
Word are truly necessary, there are allegedly hundreds of developers
working on Word at any given moment. Most Android and iPhone apps don't
have nearly that many developers working on them. The apps are generally
much smaller and built by smaller teams. Either way, the new online
culture of apps being delivered faster and faster has caused changes
throughout the software industry. People simply want their software
delivered more often. Additionally, they want a quick way to report a
bug and see quick responses to the bugs. This mindset has moved into
corporate culture as well when dealing with internal software.
With today's software delivered online, in theory,
developers could release their software as they're working on it. Each
day, as they add a new feature or fix a few bugs, they could upload it
for release. More reasonably, this could happen once a week or once a
month, but that's provided the software actually works and is in a state
that it can be delivered. Therein is the catch: The only way the
software can be delivered this often is if you maintain some build that
pulls in the changes, and only the changes that are fixed and working.
This has all resulted in a concept called “continuous delivery.” So, how do you, as a developer learn it?Getting Started with Continuous Delivery
The first thing is to understand what exactly it is.
Unfortunately, this concept has been adopted by many people throughout
the software world who want to get in on the action and thus the term
has become clouded with market-speak. But, if we look to the companies
that are pioneering the continuous delivery concepts through tools
they've built, we start to see some common themes.
Software development guru Martin Fowler has provided some
ideas on it as well, with the help of his team at Thoughtworks.
Essentially, the idea encompasses three ideas:
-
Your software is deployable throughout its process, and you maintain it in such a state.
-
The system provides feedback on its readiness for deployment.
-
The software can be deployed easily, or, as Fowler says, it provides “push-button deployments.”
Let's focus on the first and third of these topics.
The Software Is Always Deployable
Anyone who has worked on a team building a large software
system knows that at any given moment, different developers will have
different branches of the software on their machines, and that at times
the master branch might not be fully functional. Although we try to make
sure the master branch always works, the reality is we're not always
there. This is one aspect we work to change with continuous delivery.
Consider this scenario: The customer suddenly calls and
says, “Let's see what the product looks like right now.” A typical
response might be, “Um... it was working last week, but right now I'm in
the middle of adding a new feature, and so you can't really see it run,
because it just doesn't work.” Well, can you just show the customer
what you had in the previous working state before you started adding the
new feature? Maybe, or maybe not. It depends on your process.
By using automated processes in conjunction with a careful
set of policies and procedures, your software is always in a state where
it can be deployed. Or, more accurately, you always have a branch that
can be deployed. As you make changes, branches get merged, human testers
and automated test tools verify the changes work, and the changes get
merged into the master branch (or some branch deemed as the deliverable
branch). That means the deliverable branch is always in a functional
state. And, this leads to push-button deployment, where you can quickly
spin up a virtual machine and show it to your client when asked (and
deploy it for real to the masses). See Figure 1 above.
Push-Button Deployments
The push-button concept refers to the idea that with a
single or couple of commands, the software can be deployed. A key
concept people at companies like Puppet Labs have pointed out is that
your software is always in a state whereby it can be
deployed. It's not actually continually deployed; it doesn't get pushed
out every hour or so. You're still in charge of when actual deployments
go out. But, you use automation tools to make all this happen. Then,
when your customer wants to see it right here, right now, you can spin
up a virtual server, enter a command or two, and the software will be
loaded and configured on the virtual server, ready for the customer to
see the latest changes.
Similarly, when you're ready to do an actual release, you
will use similar tools and commands to do the release. This will, of
course, depend on where your software gets released. If it's a service,
you might push the changes to multiple virtual servers. If it's in an
app store, you might push the changes to iTunes or Google Play. And, if
it's an internal application, you might push the changes to a server
that gets configured and then a new image is built based on this
configuration. Then, future virtual servers that get spun up will use
the updated image. The automation tools make all this fast and easy
(Figure 2).
The Big Picture
The big picture of development becomes one that uses
traditional agile techniques with a great deal of automation and
provides for far more frequent releases, along with feedback mechanisms
whereby customers and clients can respond with bugs and feature
requests. As before, testing is performed on each unit before the unit
is added into the master branch. Now, however, the automation tools
prevent the branch from being merged in if it doesn't pass the tests.
Yes, there's a lot of “in theory” to all this, and the marketing folks
pushing for continuous delivery may not always truly understand the
complexity of software development processes. But, the idea really is
sound, and it's vital in today's world where we're dealing with
massively scalable software that may run on millions of devices that
need quick updates.
Tools
There isn't enough room in this short article to explain
everything you need to know about continuous delivery. But one of the
most important aspects is that you make use of the right tools. Two
popular such tools are Chef and Puppet in conjunction with the tools
you're already using, such as Git. If you consider how in the older
scenarios, developers were stuck working on different boxes that would
likely become very different, these tools help enforce consistency
between machines. That alone could cause potential headaches, which is
why your development process may need to be modified to fit within that
model. Also, in realistic terms, the machines won't always be identical;
when you're working on a branch, you don't need that branch to exist on
another developer's machine until the merge takes place. (This is where
the fuzzy nature of the marketing-speak has to come to grips with the
realities of development.)
Conclusion
Continuous delivery takes existing processes and adapts
them to today's mobile (and possibly impatient) customers who want to
see updates now. It's not just to their benefit, however; it’s to our
benefit as developers as well, because we can quickly get releases out
the door and get feedback from users. Then, if there's a problem, we
don't need to force our users to sit and wait weeks for a patch.
Instead, we can use our automation tools to either get a patch out
quickly or immediately roll back to the previous release. In either
case, we get the release out quickly so customers don't complain.
Big software companies are already using many of these
processes, although I suspect it's not always quite as beautiful and
perfect as they would like us to believe. But they're showing that the
idea works, and you can use these techniques to get your software out
the door.
Now where do you go to learn more? There are lots of sources. The two big companies pushing the tools have pages on it: Chef and Puppet Labs. ThoughtWorks, who pioneered the idea, has a lot of good information on its website.
As a final note, I wanted to add some links to articles that were
critical of continuous delivery, and provide them here as sort of a
counterpoint, but I'm not finding much. It looks like people are
generally having good luck with it.
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